=========
CITY
=========
City was a live action role-playing game I created at the age of 9. It involved kids of the neighborhood creating and managing their own governments and economies however they saw fit. The result was a grand strategy game involving business, war, industry, crime, and complex social dynamics. I believe I started with ideas for the game in 1988, though it is hard to recall all the details. Being 9 years old in 1989, I did not know much about the world. The game evolved a lot from 1989 to its final year in 1996. Though it was not played much in this year, it offers the most comprehensive rules.
========================
1996 RULES (REWRITTEN)
========================
GOVERNMENTS
Any new kids joining the game are allowed to start a city at their house if they want. Cities can act as independent city-states or can attempt to join existing countries with permission of any kid that controls a country. If a kid has enough room at their house or in their yard they can start additional cities. If any new places are discovered or conquered by them, they can join those areas with their country.
Whoever starts a country is the ruler of that country. They can decide what type of government they want, and whether or not to hold elections to decide the ruler. They can also decide to appoint mayors for cities within the country or to hold elections from them. All official government titles can be customized.
Any mayor of a city is allowed to create their own currency. Countries and cities can decide to accept or outlaw usage of any currency.
Rulers and mayors are able to tax any kids living within the borders of their countries and cities.
Countries establish stock markets and decide the stock price for any companies listed on it.
It is up to the officials of a country or city to deal with any crime how they see fit, it is their own responsibility to appoint judges and police.
Countries can sign treaties or declare war on other countries, fighting should be kept secret from parents as much as possible.
PROPERTY
Kids who discover new property automatically own that property. When a new kid joins the game they own any property at their house. If there are siblings they must decide who owns what. Areas not agreed upon can be considered disputed territory or have ownership decided by war, foreign countries can get involved to help resolve the issue.
Property can be given, sold, or traded just like anything else. Property never changes owners unless it is given, sold, traded, conquered, or seized by the government.
Anything a kid owns in real life can be used. But if ownership of that property changes, that kid no longer owns the property during play.
Any product created by a kid during the game is their property unless they were contracted by another kid, company, or government to produce the good. Services can also be contracted by governments, companies, and other kids.
COMPANIES
Any kid is allowed to form a company or multiple companies to provide any product or service. Businesses such as shops, banks, and sports leagues can each be considered their own company or can be grouped into a single company.
Companies only change owners if they are given, sold, or traded.
Companies can sell their stock on the stock market of any country at any agreed price to raise funds.